Since last season, CTWL has changed drastically from what it used to be.
For 10 seasons you could've picked any track from the ones in the pack, with the exception of few banned tracks, or sometimes new tracks that were added too recently from the date of the match. During these 10 seasons, very often people complained about how big of an advantage it is to get the majority of the track picks, because some tracks would be too op for certain starting positions (more frequent in high divisions) or simply because, since there's many tracks in CTGP, the other team picked tracks that you didn't know (more frequent in low divisions), since it's hard for newcomers to learn over 200 tracks all at once in a short amount of time.
The complaints started being too many, so, people wanted a change in the CTWL format. That's when Rookie came up with an idea that consisted in having a list of only 20 tracks to pick from, changed and randomized with different tracks every week. Even though the majority of the people were against this change, it was approved by council and applied to S14.
This new format brought many positive changes, such as:
- Much more variety of the tracks played in league matches;
- Advantage of getting more track picks being reduced because of the impossibility of picking many broken tracks for certain spots;
- Advantage of getting more track picks being furtherly redcued because of the impossibility of picking tracks that the opponent may not know because everyone knows the track they're gonna play in advance
- People learning more tracks.
As you can see, this new format has many pros, but at the same time a few cons that just make it not worth. One of the strongest new format supporters' antithesis to the old format is that, especially for newcomers, practising over 200 tracks every week is unrealistic, which is true, but practising 20 tracks in a week is even worse, and here's why.
Practising 20 different tracks that change every week takes A LOAD of time, especially for newcomers, the category of players that you claim do be caring of so much. Just for example, the first week I spent over 30 hours (yes) practising every track until I was confident on all of them. And no, practising a track isn't getting into a track, remember if you know what track it is or not and trying to remember where do you go in what turns. Practising a track implies remembering all the strats, shortcuts and being confident on everything. And doing that on 20 different tracks every week also looks unrealistic. And there's also to mention that many times there's tracks that a lot of people don't like, which is obviously subjective.
Though, as I mentioned, having a tracklist still gives a lot of benefits, so this is the new format I thought:
- Still having a list of 20 tracks to pick from valid for that week (and not 26 as it was proposed to be changed into);
- Having players to vote for the list of week 1 and give a result 2 weeks before the date of the default matches;
- Having players to vote 10 tracks to be removed from the list;
- Having players to vote 10 tracks to substitute the 10 that got removed from the list;
- A track that already got removed can't be added back in the list more than once.
You all can figure when the votings get started, ended, and when the list gets updated.
We can make everyone happy this way.
now read and apply
For 10 seasons you could've picked any track from the ones in the pack, with the exception of few banned tracks, or sometimes new tracks that were added too recently from the date of the match. During these 10 seasons, very often people complained about how big of an advantage it is to get the majority of the track picks, because some tracks would be too op for certain starting positions (more frequent in high divisions) or simply because, since there's many tracks in CTGP, the other team picked tracks that you didn't know (more frequent in low divisions), since it's hard for newcomers to learn over 200 tracks all at once in a short amount of time.
The complaints started being too many, so, people wanted a change in the CTWL format. That's when Rookie came up with an idea that consisted in having a list of only 20 tracks to pick from, changed and randomized with different tracks every week. Even though the majority of the people were against this change, it was approved by council and applied to S14.
This new format brought many positive changes, such as:
- Much more variety of the tracks played in league matches;
- Advantage of getting more track picks being reduced because of the impossibility of picking many broken tracks for certain spots;
- Advantage of getting more track picks being furtherly redcued because of the impossibility of picking tracks that the opponent may not know because everyone knows the track they're gonna play in advance
- People learning more tracks.
As you can see, this new format has many pros, but at the same time a few cons that just make it not worth. One of the strongest new format supporters' antithesis to the old format is that, especially for newcomers, practising over 200 tracks every week is unrealistic, which is true, but practising 20 tracks in a week is even worse, and here's why.
Practising 20 different tracks that change every week takes A LOAD of time, especially for newcomers, the category of players that you claim do be caring of so much. Just for example, the first week I spent over 30 hours (yes) practising every track until I was confident on all of them. And no, practising a track isn't getting into a track, remember if you know what track it is or not and trying to remember where do you go in what turns. Practising a track implies remembering all the strats, shortcuts and being confident on everything. And doing that on 20 different tracks every week also looks unrealistic. And there's also to mention that many times there's tracks that a lot of people don't like, which is obviously subjective.
Though, as I mentioned, having a tracklist still gives a lot of benefits, so this is the new format I thought:
- Still having a list of 20 tracks to pick from valid for that week (and not 26 as it was proposed to be changed into);
- Having players to vote for the list of week 1 and give a result 2 weeks before the date of the default matches;
- Having players to vote 10 tracks to be removed from the list;
- Having players to vote 10 tracks to substitute the 10 that got removed from the list;
- A track that already got removed can't be added back in the list more than once.
You all can figure when the votings get started, ended, and when the list gets updated.
We can make everyone happy this way.
now read and apply
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