Making character models in Blender?

Mobzooki

New member
Joined
Sep 7, 2018
Messages
3
#1
Is exporting models from Blender to Brawlbox possible at all?
This is my first time modding mkw and I followed these steps (up to step 5), but when i exported the model as a .dae and opened it in Brawlbox the mesh and textures were really distorted
Then i tried exporting it as a .fbx and using the Autodesk fbx converter, but that made things a lot worse. Using the fbx converter basically just deletes the model.
I'm using Blender 2.68a btw

Are there any Blender plugins or converters I can use to export it as a .dae that Brawlbox can import properly? Or are there any free modelling programs i can use instead of Blender?
Any help would be greatly appreciated ✌
 

mkwbenjamin

Black Lives Matter.
Supporter
Joined
Jul 17, 2018
Messages
59
Switch
2872-9308-0601
Wiimmfi
5117-0125-4985
#2
did you follow that tutorial up to step 5, meaning you stopped after 4, or did you stop after five? The settings in step five seem to be important.

also, can you elaborate on what you mean by "distorted"? the model will definitely not look correct when first importing, but I can tell you if your distortion is normal or not.

I'm not sure about blender, since I've only used 3ds max, but I hope I can be of some help!
 
OP
Mobzooki

Mobzooki

New member
Joined
Sep 7, 2018
Messages
3
Thread Starter #3
did you follow that tutorial up to step 5, meaning you stopped after 4, or did you stop after five? The settings in step five seem to be important.

also, can you elaborate on what you mean by "distorted"? the model will definitely not look correct when first importing, but I can tell you if your distortion is normal or not.

I'm not sure about blender, since I've only used 3ds max, but I hope I can be of some help!
I got halfway through step 5, I did the part where you change ScalingRule to Maya, but not applying the original material and shader settings because I wasn't sure how to do it.

Here's what the .blend model looks like in Blender
blender1.PNG

and here's what it looks like when i import the .dae version into Brawlbox with the same import settings as the tutorial
brawlbox.png


I also noticed that the UV maps look very different between the two programs
uvmaps.png

(The correct UV map on the left and Brawlbox's on the right)

Here's the .blend, .dae, and texture files just in case anyone wants to have a look at them

Thank you for your time!
 

mkwbenjamin

Black Lives Matter.
Supporter
Joined
Jul 17, 2018
Messages
59
Switch
2872-9308-0601
Wiimmfi
5117-0125-4985
#4
did you replace luigi's model with homers, or did you import a new model?
i'm not sure if this would cause the issue, but importing is the way to go.

also, did you use these settings when importing?

the UV mapping is correct, just the way its presented in BrawlBox is different than what is on the left.

importing the original shaders is quite easy, all you have to do is open up the original lg.brres, open up the model, and then open up the "Shaders" folder. I haven't done this in a while so i'm not sure on the specifics, but whatever file is in there, you should export and then import into your lg.brres with homer imported, under homer's model of course.

importing materials is tricker (in my opinion), and its what gave me the biggest issues
check under homers materials. there should be two or three sub files, one should be for the face, and one should be for the body. there could also be one for the mouth, but that varies from model to model.
inside those there should be the main texture, and then Im_1 and Im_0. I highly doubt your model has those already in it because its a mario kart thing. you'll have to delete the textures with those names from the textures folder before you create new files in your materials that correspond with them. after you do that, then you can re-import those textures. Also, the names on the materials matter because they have to be the same as the name of the textures, or else brawlbox wont be able to find any texture to load into the material.

this is really hard to explain, and I don't have all of the time that I used to to explain this, but I hope this helps. using video resources and atlas tutorial is all i needed to figure it out for myself though. Basically, whatever you do, make sure the end result mirrors the original model. What I like to do is have a split screen with one side being the original model and one side being the model that I'm working on. you have to make sure that the model and all of its contents can be read and loaded by the game, so check back and forth between those two files to make sure everything lines up. If all of the materials in luigi's file have Im_1 and Im_0 in them, make sure your model does too. If luigi's model has Im_1 and Im_0 set to "true" under the face material, make sure your model does too. basically all the little stuff like that matters.

I hope this helps in some way, I know it was vague but you will have to learn some stuff on your own through trial and error, because no tutorial I have found tells you everything.

one last thing is: that i'm not sure why atlas has importing the model and doing all of this before its even rigged. I personally find it pointless and redundant because you just have to do it all over again at the end. I'm not really good at making models or anything though so this isn't some professional opinion, but for what it's worth, I skipped over this step and just did it at the end, and everything worked out fine.
 
OP
Mobzooki

Mobzooki

New member
Joined
Sep 7, 2018
Messages
3
Thread Starter #5
Sorry for the late reply, I've been busy with other stuff so I haven't had much time to work on this!
It turns out that I have to export the model as a .dae, then use the fbx converter to convert it to .fbx (2010), then use the same converter to convert it back to a .dae :unsure: so i'm pretty sure both Blender's dae and fbx exporters aren't that good lol
But after I got the model to import properly I followed your instructions and now it works in the game! It still isn't properly rigged though, but i'm going to fix that, even though it means having to re-do the settings all over again :'D
Thanks so much!
 

mkwbenjamin

Black Lives Matter.
Supporter
Joined
Jul 17, 2018
Messages
59
Switch
2872-9308-0601
Wiimmfi
5117-0125-4985
#6
no problem! further down in atlas' tutorial is a great explanation of how to rig, and it works perfectly.
glad I could be of some help : )
 
Top