*g.iii. A week prior to the following week, a list of 12 randomized tracks will be posted in #ctwl-random-lists. Any team that is responsible for picking a track that is both not in the randomized list of 12 for that week will receive a 20 point penalty.
*g.iv. Midway through each week, each team will select 2 tracks to ban from their opponent's pool of 20 tracks or the list of 12 randomized tracks. These bans should be posted at the same time, without changes allowed, and must be completed before the process in rule VIII. g.v. Any team responsible for picking a banned track will receive a 20 point penalty.
*g.v. Midway through each week, after the 2 bans, each team will select 4 tracks from their pool of 20 tracks that will be used during that week. Any team that is responsible for picking a track not in their selection of 4 and not in the randomized list of 12 for that week will receive a 20 point penalty.
g.vi. Not submitting the 2 bans on time will result in losing the opportunity to ban 2 tracks. Not submitting the 4 picks on time will result in council randomizing 4 tracks from the team's pool of 20 tracks.
g.vii. A total of 20 tracks will be playable for that week: 12 randomized tracks (includes insurance tracks if necessary), 4 from the home team, and 4 from the away team. During a match, up to 4 randomized tracks can be picked but no more than 4. This means that all home team tracks are played, all away team tracks are played, and 4 random tracks are played (4 Home-4 Away-4 Random).
g.viii. If 5 randomized tracks are picked during a match, the team who picked the 5th track will be forced to use a reset and receive a 20 point penalty. Not resetting will result in a forfeit. If it is race 4 of the GP, a reset is not required, but the race will not count.
g.ix. Should the CTGP-randomizer be responsible for repicking a track in either of the teams' pools or the randomized list for that week and sufficient video proof is given, then no penalty will be applied. If no proof is provided, then a penalty of 20 is given.
g.x. Teams may not use the same tracks they used the 2nd time they play an opposing team that they used the first time playing them. (Example: XK vs Special Ks, XK uses Colour Wonderland, Yoshi Lagoon, SNES Mario Circuit 1, Halogen Highway; they may not use any of the 4 tracks the next time they face Special Ks).
g.xi. In playoff matches, each team will select 12 tracks from their pool of 20 tracks before the entire set of 3 wars. In between each war, each team will decide on 2 tracks to ban from the opponent's pool of 20 or the randomized list for the week of that playoff match.